|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Geronimo McVain
EVE University Ivy League
262
|
Posted - 2016.12.11 15:30:35 -
[1] - Quote
Soi what? This is player driven contend! If the defenders pack up and go there is no content. So it is in the interest of the players to have fair games. If you don't that's the result.
|

Geronimo McVain
EVE University Ivy League
263
|
Posted - 2016.12.11 19:20:12 -
[2] - Quote
Soel Reit wrote:Geronimo McVain wrote:Soi what? This is player driven contend! If the defenders pack up and go there is no content. So it is in the interest of the players to have fair games. If you don't that's the result.
you are completely wrong dude. fair game in eve never existed, never exist and never will exist. you can see it only in the stupid stuff of alliance tournament. that TBH have nothing to do with eve. eve is survival, the jungle law.... or used to be. Right, but if you see it like that don't complain that the other side saves their ships and you don't get a fight. The hardest fight are fights where you don't know who is winning. then you will risk bringing Capitals etc. If you don't stand a chance the other side will get no big fight.
|

Geronimo McVain
EVE University Ivy League
263
|
Posted - 2016.12.12 11:58:03 -
[3] - Quote
2Sonas1Cup wrote: The problem with eve is that each system is in a node and server and everyone in that system will be placed in the same node, so every command from the people in that system will have to be procesed by that one node/server.
What I'm saying is to have one "virtual server holder" with the end result of commands that people are sending, but everyone is in a different node/server, and these would be the ones calculating the actions from the players, and then send the data to the "holder" and this one sending the data back to us players.
What we would be seeing is an image of the end result from everyone's actions that were calculated on the "proxied" servers.
They have high performance Servers for big fights but there is just that amount of traffic that even these servers can handle. If you have 1500+ players on one grid there is nothing that different nodes can do. There is just raw power and nothing more. if you have 50 player you need to process the data from 50 player and send the results to 50players. If you have 1500 players you need to send the results from 1500 players to 1500 players. It's not linear it's exponential. |

Geronimo McVain
EVE University Ivy League
263
|
Posted - 2016.12.12 18:22:13 -
[4] - Quote
Sonya Corvinus wrote:Massive fleet fights are by far the most boring PvP in EVE (outside of HS ganking). For the life of me I don't know why people do it. Get out of HS, out of null and do small gang work in LS and WHs. That's exactly why Eve is so great: You can do what you want. Fleet fight, small gang, solo, PvE,mining, station trading, industry. In the end you get a diverse community which is much more fun because it causes friction which makes the game interesting. |
|
|
|